Not having to deal with anything moving up and down makes it possible to control a very fast moving ship, aim at enemies easily, dodge bullets, and warp around, even with touch controls. The primary way this has been done is by simplify the spaceship piloting mechanic seen in other big space titles by locking ships and bullets so everything is on a flat plane. The main idea behind the game is to make a space game that's approachable by a more casual audience than most games in the genre, but still has depth for more advanced players. The regions of space that make up the game's world are based on the 9 realms of Norse Mythology, imagining what worlds like Asgard and Midgard would be like if they were real regions of space, and the norse "Gods" were just another advanced spacefaring civilization our ancestors wrote stories about in the distant past. Weapon and Support modules can be collected and upgraded to improve the stats of your ship to take on even harder opponents and bosses, or to open up access to new regions of space to explore. Loot collected from destroyed ships can be used to upgrade to a better ship, with dozens of different ship models to progress through on your journey from a small fighter to a dreadnought class cruiser. In Starheim players zip through space in their own spaceship blowing up AI ships or possibly even other players.
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